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Reshaping Present Life: The Impact of Exploring Past Traumas

The Independent Games Festival strives to promote innovation in game development and acknowledge independent game developers who are pushing the boundaries of the medium. Preceding the Game Developers Conference (GDC), the festival delves into the themes, design choices, and tools behind each submission. Both Game Developer and GDC are part of the same family under Informa Tech.

The narrative of the game revolves around Junon as she grapples with her mother’s impending death, delving into memories triggered by a harrowing car accident from the past that continues to shape her present reality.

In a recent conversation, Game Developer connected with Florent Maurin, the lead writer and designer of the game, to discuss the real-life car crash that served as the inspiration for a pivotal moment in the game. Maurin shared insights into exploring the messy and unconventional ways individuals respond to trauma and tragedy, and how crafting this gaming experience provided an avenue for introspection into his personal fears, thoughts, and familial ties.

Florent Maurin, the lead writer and game designer of The Wreck, sheds light on his background in game development. Following a decade-long career in journalism, Maurin founded The Pixel Hunt in 2014. The studio specializes in creating ‘reality-inspired games’ that aim to entertain while offering commentary on real-world issues.

The inception of The Wreck stemmed from a personal experience Maurin encountered. Following a car accident during the final stages of developing their first commercial game, Maurin found himself reflecting on the intense moments during the crash, which led to a cascade of memories and thoughts. This profound experience catalyzed the idea of translating this event into a game.

The development tools utilized for the game included Unity as the game engine, Blender for 3D asset creation, Fmod for dynamic sound management, and Ink for overseeing the narrative elements. Maurin also expressed gratitude towards Inkle for open-sourcing their narrative engine, which significantly contributed to the storytelling aspect of the game.

Central to The Wreck is a poignant exploration of a difficult question surrounding a dying parent, adding layers of complexity to the storyline. Maurin drew from personal experiences, particularly the loss of his father at a young age, to infuse authenticity and emotional depth into the narrative. The game serves as a platform to ponder the resilience of love and hope amidst challenging family dynamics.

The narrative of The Wreck delves into intricate themes and portrays human responses to life’s most challenging moments with authenticity and complexity. Maurin emphasized the character-driven approach adopted in the storytelling process, allowing the characters to steer the narrative in unpredictable and genuine ways, fostering a sense of realism and believability.

In exploring the myriad ways individuals confront life’s adversities, Maurin highlighted the importance of embracing the messiness and unpredictability of human reactions. Drawing from real-life experiences, he emphasized the need to portray characters in a way that captures the essence of genuine human emotions, even if it diverges from conventional storytelling tropes.

Maurin shared insights into his approach to immersing himself in a character’s mindset while writing, citing instances where everyday occurrences prompt him to view situations through the lens of the protagonist. This practice aids in developing a deep understanding of the character’s psyche, enabling a more authentic portrayal of their reactions and decisions within the narrative.

The development of The Wreck provided Maurin with a platform to confront and explore his emotions surrounding the car accident, offering a form of catharsis and introspection. By delving into the fears and anxieties triggered by the incident, Maurin aimed to create a narrative that resonates with other individuals who may have encountered similar challenges.

The collaborative process of creating The Wreck strengthened the bond between Maurin and his sister, Coralie, who co-wrote the game. Drawing from shared life experiences, the creative journey fostered a deep understanding and synergy between the siblings, enriching the storytelling process.

The game mechanics of The Wreck involve piecing together memories from the protagonist’s past, offering players a unique exploration of pivotal moments in Junon’s life. The process of uncovering hidden elements within memories was approached with a blend of narrative necessity and visual creativity, resulting in an engaging and immersive gameplay experience.

The thematic exploration of memory and introspection in The Wreck reflects Maurin’s personal approach to processing real-life events. He emphasized the significance of reexamining past experiences with fresh perspectives, allowing for new insights and recontextualization of memories—a concept intricately woven into the game’s narrative structure.

The visual style of The Wreck was meticulously crafted to differentiate between the real world and memories, steering clear of conventional tropes associated with memory sequences. The game’s dreamlike aesthetics, surreal visuals, and cinematic elements aimed to evoke a sense of immersion and engagement, complementing the narrative’s exploration of past events.

The design of the pivotal car crash memory in The Wreck involved a collaborative effort, with a focus on balancing realism with surrealism to convey a profound yet eerie experience. Through meticulous iterations and creative input, the team successfully captured the intensity and emotional depth of the moment, enhancing the overall impact of the gameplay.